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Crucible
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My Crest is My Own
My Crest is My Own
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12,097
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Medals · Gametypes
Supremacy: Complete a match in which your crest is never collected by an opponent.
Type
Medals
Progress
Account-wide
Objectives
1 objective
Medals earned
1
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More in Gametypes
24 triumphs
Let's Plow the Road!
Breakthrough: As a team, defeat each defending opponent at least once after deploying the Breaker and before their base is exposed.
Better Late than Never
Breakthrough: Hack your opponent's vault in Sudden Death.
You're Breaking Up
Breakthrough: In a single life, defeat three opponents attempting to deploy the Breaker.
The Line Must Be Drawn Here!
Breakthrough: Defend your vault without allowing your opponents to gain any capture progress.
Steamroller
Breakthrough: Win a round by deploying the Breaker and hacking your opponent's vault in under a minute total.
Perimeter Control
Control: In a single life, defeat three opponents attempting to capture your team's capture zones.
Reclaimer
Control: Recapture a zone within 15 seconds of it being captured by your opponents.
Capture and Control
Control: Defeat two opponents with Zone Advantage within 10 seconds of capturing a zone.
Flagbearer
Control: Complete a Control match with the most combined Advantage and Power Play kills.
Dominant Advantage
Control: Score five Advantage or Power Play kills before the opponent recaptures a zone.
Counter Attack
Countdown: Defeat an opponent within 5 seconds of them setting a charge.
Pyrotechnics
Countdown: Set a charge that successfully detonates.
Bombs? What Bombs?
Countdown: Defuse multiple charges in a single match.
Last Stand
Countdown: Defuse the charge as the last Guardian standing.
The Gang's All Here
Countdown: Win a round with your entire team alive.
Speedrunner
Dominion: As a team, win a round within 20 seconds.
Back in the Fight
Dominion: Revive all teammates as the last Guardian standing.
Oldest Trick in the Book
Dominion: Eliminate both an opponent who was just revived and the opponent who revived them.
Sharing is Caring
Dominion: As a team, win a round in which each player eliminates a different opponent and no opponent is revived.
Process of Dominion
Dominion: In a single round, eliminate all opponents without any assistance from your teammates.
We're Halfway There
Lockdown: Reach 50% progress without being halted or controlling fewer than two zones.
Nice Try
Lockdown: Defeat an opponent attempting to capture a third zone.
Slow and Steady
Lockdown: Win a match without earning a Lockdown.
Still Counts!
Lockdown: Win a round with a Lockdown while trailing in total progress.
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