A collection of memories made real by the Traveler's Light.
Works best with
ElementsSolarArcVoid
WeaponsSwordSniper RifleAuto Rifle
SeasonSeason 24 · Episode: EchoesDates2024-06-04 to 2024-10-08Perks35 in 5 columnsThe artifact's item page ›
Column 1
Open from the start
Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Sidearms are always overcharged when the modifier is active.
Unstoppable Scout Rifle
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-barrier Submachine Gun
Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Submachine Guns are always overcharged when the modifier is active.
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Sniper Rifles are always overcharged when that modifier is active.
Overload Auto Rifle
Uninterrupted fire from your equipped Auto Rifles grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Auto Rifles are always overcharged when this modifier is active.
Column 2
Opens after 3 mods unlocked
Logic Reductor
Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer.
Overcharged Armory
Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
Authorized Mod: Elemental Charge
The energy cost of Elemental Charge mods are significantly discounted.
Saint's Inspiration
Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants.
Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
Authorized Mods: Scavenger
The energy cost of Scavenger mods are significantly discounted.
Authorized Mod: Charged Up
The energy cost of the Charged Up mod is significantly discounted.
Column 3
Opens after 5 mods unlocked
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Overload Sword
Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Swords are always overcharged when that modifier is active.
Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.
Press The Advantage
Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
Threaded Blast
Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
Incendiary Rifle Rounds
Solar Sniper Rifle precision hits scorch targets.
Sustained Fire
Continuously damaging combatants with an Auto Rifle grants you damage resistance.
Column 4
Opens after 7 mods unlocked
Counter Energy
When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Blade Stamina
Rapidly defeating combatants with a Sword refunds some ammo.
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Galvanic Armor
While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
Solar Fulmination
Your ignitions do increased damage in an increased radius.
Targeting Autoloader
While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage.
Awards bonus progress when dealing final blows while surrounded.
Column 5
Opens after 10 mods unlocked
Prismatic Transfer
When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.
Argent Blade
While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate.
Expanding Abyss
Void sources deal increased damage to weakened targets.
Shieldcrush
While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
While you are amplified or radiant, your grenade recharges faster and deals increased damage.
Transference
Gain increased grenade and melee damage while transcendent.
Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Sniper's Meditation
Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one.
Shock and Awe
When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.