Seasonal artifact · Season 11 · Season of Arrivals
SeasonSeason 11 · Season of ArrivalsDates2020-06-09 to 2020-11-10Perks25 in 5 columnsThe artifact's item page ›
Column 1
Open from the start
Anti-Barrier Rounds
Shield-piercing rounds designed to bypass combatant defenses. Strong against Barrier Champions.
Overload Rounds
Landing consecutive hits on enemy targets causes disruption, delaying ability energy regeneration and lowering combatant damage output.
Strong against Overload Champions.
Unstoppable Hand Cannon
Aiming down sights loads a powerful explosive payload that staggers unshielded combatants. Strong against Unstoppable Champions.
Overload Arrowheads
Damage by fully drawn arrows causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Unstoppable Burst
Aiming down sights loads a high-impact burst that staggers unshielded combatants. Strong against Unstoppable Champions.
Column 2
Opens after 1 mod unlocked
Enhanced Pulse Rifle Loader
Greatly increases reload speed of Pulse Rifles.
Enhanced Unflinching Rifle Aim
Greatly reduces flinching from incoming fire while aiming any Rifle-class weapon.
Enhanced Scatter Projectile Targeting
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles.
Enhanced Sword Scavenger
Swords get larger bonus reserves when you pick up ammo.
Enhanced Bow Loader
Greatly increases the nocking speed of arrows.
Column 3
Opens after 4 mods unlocked
Flourishing Blade
Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer.
Mod does not stack.
Prized Shooting
Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer.
Mod does not stack.
Automatic Prize
Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer.
Mod does not stack.
Dimensional Tithes
Defeating Taken combantants has a chance to grant a small amout of Glimmer.
Ascendant Bounty
Defeating Taken combatants with your finisher grants a large amount of glimmer.
Column 4
Opens after 7 mods unlocked
Counter Charge
Become Charged with Light whenever you or a member of your fireteam staggers or disrupts a Champion or pierces a Champion's barrier.
Unstoppable Pulse Rifle
Aiming down Pulse Rifle sights loads a high-impact burst that staggers unshielded combatants. Strong against Unstoppable Champions.
Overload Grenades
Void grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Breach Resonator
Grants melee and grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability.
Inferno Whip
Solar melee abilities stagger unshielded combatants.
Strong against Unstoppable Champions.
Column 5
Opens after 10 mods unlocked
Oppressive Darkness
Causing damage with a Void grenade adds a weaken effect to combatants.
Solar Plexus
Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped.
Heavy Finisher
Finishers generate Heavy ammo. Requires one-half of your Super energy.
Volatile Conduction
Grants bonus Arc Super Damage if cast while critically wounded. Lasts until the end of the Super activation.
Guardian Angel
Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final blows.