"The world is not built on the laws they love… Not on peace, but by victory at any means." –The Winnower
Works best with
ElementsArcStrandVoid
WeaponsFusion RifleGlaiveTrace Rifle
SeasonSeason 26 · Episode: HeresyDates2025-02-04 to 2025-07-15Perks35 in 5 columnsThe artifact's item page ›
Column 1
Open from the start
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Sniper Rifles are always overcharged when that modifier is active.
Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them.
Strong against Overload Champions.
Exhausted targets deal reduced outgoing damage.
Unstoppable Rocket Launcher
Shortly after you ready or reload a Rocket Launcher, damage from that weapon stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Rocket Launchers are always overcharged when that modifier is active.
Column 2
Opens after 3 mods unlocked
Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
Deep Alchemy
Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
Legend Incarnate
Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
Beam Medic
Rapid Trace Rifle final blows heal you and nearby allies.
Powerful combatants increase the amount.
Vile Weave
Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.
Column 3
Opens after 5 mods unlocked
Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets.
Exhausted targets deal reduced outgoing damage.
Disruptor Spike
Improves the effects of Exhaust and Sever, lowering a target's damage output even further.
Exhausted targets deal reduced outgoing damage.
Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst.
Exhausted targets deal reduced outgoing damage.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Perpetual Destruction
Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.
Column 4
Opens after 7 mods unlocked
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Horde Shuttle
Damaging unraveled targets with a weapon occasionally spawns a Threadling.
No Bell
Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
Harsh Refraction
Trace Rifles do more damage to targets afflicted by elemental debuffs matching their element type.
Gold from Lead
Picking up Special ammo has the chance to grant Heavy ammo.
Column 5
Opens after 10 mods unlocked
Particle Reconstruction
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
Elemental Supercharger
Defeating exhausted or severed targets with weapons that match your Super element grants Super energy.
Exhausted targets deal reduced outgoing damage.
Heavy Ordnance Regeneration
Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
Defibrillating Blast
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets.
Powerful targets increase the radius of the explosion.
Limit Break
Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
To Shreds
Dealing sustained damage to severed targets unravels them. Defeating a severed target creates a hotspot of Strand energy, granting Woven Mail to nearby allies for a short duration.