Seasonal artifact · Season 10 · Season of the Worthy
SeasonSeason 10 · Season of the WorthyDates2020-03-10 to 2020-06-09Perks25 in 5 columnsThe artifact's item page ›
Column 1
Anti-Barrier SMG
Grants weapon shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
Anti-Barrier Sidearm
Grants weapon shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
Overload Rounds
Uninterrupted fire grants bullets that cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Unstoppable Hand Cannon
Aiming down sights loads a powerful explosive payload that staggers unshielded enemies. Strong against Unstoppable Champions.
Overload Rounds
Landing consecutive hits on enemy targets causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Column 2
Enhanced Unflinching Auto Rifle Aim
Greatly reduces flinching from incoming fire while aiming Auto Rifles.
Enhanced Scatter Projectile Targeting
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles.
Enhanced Auto Rifle Loader
Greatly increases reload speed of Auto Rifles.
Enhanced Small Arms Loader
Greatly increases reload speed of Hand Cannons, Sidearms, Submachine Guns, and Bows.
Enhanced Sword Scavenger
Swords get larger bonus reserves when you pick up ammo.
Column 3
Flourishing Blade
Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer. Mod does not stack.
Splintered Gladius
Defeating Cabal Centurions grants Gunsmith Materials. Mod does not stack.
While Ye May
Defeating Fallen Captains grants destination materials. Mod does not stack.
Prized Shooting
Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack.
Automatic Prize
Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack.
Column 4
Disrupting Blade
Landing consecutive hits on enemy targets causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Surge Detonators
Arc grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
Hammer of the Warmind
The detonations from Warmind Cells you destroy cause disruption, delaying ability energy regeneration and lowering combatant damage output, and they stagger unshielded combatants. Strong against Overload Champions and Unstoppable Champions.
Inferno Whip
Solar melee abilities stagger unshielded combatants. Strong against Unstoppable Champions.
Flare-Up
Immediately regain your melee charge when you or an ally staggers an Unstoppable Champion.
Column 5
Passive Guard
Receive less damage from combatants that are close to you while you are wielding a sword.
Soul of the Praxic Fire
Activating Solar class abilities grants an overshield and increases the cooldown of your class ability.
Tyrant's Surge
Dealing damage with Arc melee, Super, and grenade abilities spawns a Warmind Cell.
Thunder Coil
Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.