Seasonal artifact · Season 21 · Season of the Deep
"Should be reliable, but if it stops working, you'll know almost immediately." —Deputy Commander Sloane
Works best with
ElementsArcVoidStrand
WeaponsGlaiveAuto Rifle
SeasonSeason 21 · Season of the DeepDates2023-05-23 to 2023-08-22Perks25 in 5 columnsThe artifact's item page ›
Column 1
Open from the start
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Column 2
Opens after 3 mods unlocked
Authorized Mods: Arc
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Authorized Mods: Void
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Strand
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
Authorized Mods: Melee
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Technicolor Siphon
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Column 3
Opens after 5 mods unlocked
Improved Unraveling
Increases the amount of damage dealt by unraveling a target.
Deeper Origins
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Thunderous Retort
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Column 4
Opens after 7 mods unlocked
Strand Soldier
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
Overcharged Armory
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Protective Breach
Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
Counter Charge
Gain a stack of Armor Charge when you stun a Champion.
Electric Armor
Gain damage resistance while amplified.
Column 5
Opens after 10 mods unlocked
Conductive Cosmic Needle
Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Supernova
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped.
Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped.
Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.