◆Tier I
Slots 1–2 · 7 perks to choose fromPress The AdvantageBreaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
Kinetic SynthesisSustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress.
Reload at RangePrecision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed.
RiposteShortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against Unstoppable Champions.
Power from PainRapid final blows against weakened combatants grant you Devour.
Fierce ProxemicsFinisher final blows grant grenade and melee energy.
Rapid RemedyMachine Gun rapid final blows heal you.
◆◆Tier II
Slots 3–5 · 14 perks to choose fromDielectricDefeating Arc debuffed targets grants Bolt Charge.
Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
ArmorsmithBreaking a combatant's shield temporarily grants you damage resistance and increased melee damage.
Counter EnergyWhen you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Combination Argent BladeBriefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a short time, granting it bonus damage and charge rate.
Singularity BladeWhile you have a Void elemental buff, melee and Sword hits weaken targets, while melee and Sword final blows create a weakening burst.
Blinding JoltsFinal blows on jolted combatants blind nearby combatants.
Precision EquityPrecision final blows build progress towards a large Orb of Power that also grants bonus weapon damage on pickup. Higher ranked targets grant more progress.
◆◆◆Tier III
Slots 6–7 · 21 perks to choose fromElemental Orbs: ArcArc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown or shot to create an Arc explosion that jolts targets it damages.
Kinetic RuptureKinetic weapon damage against a powerful combatant has a chance to create a Kinetic Rupture. Targeting this Rupture causes a damaging explosion that staggers combatants. Strong against Unstoppable Champions.
Sniper's MeditationSniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one hit.
Sword Storm ComboPerforming three Sword light attacks followed by a heavy attack summons penumbral blades that surround you to damage and disorient combatants. Sword final blows extend the duration of these penumbral blades.
Void InfestationDefeating a weakened target spawns a tracking projectile that weakens other targets.
Tazer TagArc-powered melee hits jolt combatants and deal further damage for a short duration.
Sticker ShockArc Flux, Magnetic, and Fusion Grenades deal more damage when attached to combatants; on final blows, they release several micro-missiles that seek nearby combatants.