Patch notes·2 December 2025·25 min read
Destiny 2 Update 9.5.0 Patch Notes - Renegades
Activities
Portal
Portal Bonus Drops (the green engrams) now use the highest stack among your Fireteam, rather than your own personal stack.
If you aren't the highest in the Fireteam, any extras are reallocated from other activities on the Portal, prioritizing single Bonus Drops over stacks of 2 or 3.
When this happens, you will see one or more “Reallocated Bonus Drop” notifications.
Any new activities in the Portal (not just a legacy activity) will have a "NEW" tag on it.
Fixed an issue where lower tier Portal activities might have longer revive timers than intended.
Fixed an issue where some matchmade limited revives behavior was not consistent with private, customizable activities.
Increased the amount of starting revive tokens for some difficulties in the Derealize Exotic mission.
Fixing an issue with Expeditions where players were getting soft locked at the end of the activity.
Fixed an issue where changing the Fireteam leader's Power below a difficulty tier's requirement let you launch the activity but immediately encounter a HONEYDEW error. It will now indicate a launch error.
Removed limited revives from Expert difficulty Conquests that did not have Champions present to replenish them.
Updated Portal versions of Exotic missions so they can drop their associated Exotics, Catalysts, and Intrinsics.
Fixed an issue where players could sometimes respawn outside of the fighting pit encounter in the Kell’s Fall Pinnacle Op.
Crucible
Crucible Reward Rank will not reset with Season 28 (i.e. Crucible Reward Multiplier will carry over from Season 27).
Fixed an issue where the reward preview did not calculate the multiplier for Competitive and Iron Banner properly.
Fixed an issue where some Iron Banner ornaments were unintentionally contributing to reward score multiplier.
Adjusted score thresholds for Power > 400 and performance grade B+ and above.
Gear tier rewards now scale with Reward Rank subranks (ex. a B+ at Power 260 yields T2 while a B+ at Power 280 yields T3)
Adjusted Trials Lighthouse Passage multiplier to 2% per win + 1% per win streak (previously 3% per win streak)
Campaigns and Missions
Fixed an issue where Legend difficulty missions in The Final Shape would show incorrect Power levels on reward previews.
Fixed an issue where cooperative difficulty scaling and related settings were incorrect for the mission version of The Corrupted strike.
Fixed an issue where players could get stuck at the ogre in some versions of The Corrupted strike.
Fixed an issue that allowed players to duplicate Taken Essence while depositing in the Liminality strike.
Raids and Dungeons
Updated revive token feat behavior in the The Desert Perpetual Raid to prevent multiple players being revived with the single remaining token.
Fixed an issue in The Desert Perpetual Raid causing Koregos pylons to be misaligned with Vex nodes, causing confusion when interacting to prevent the wipe.
Fixed an issue in the Epic The Desert Perpetual Raid where players would die to the decoherence debuff even when they were out of the danger zone.
Significantly reduced the frequency of an issue in the Epic The Desert Perpetual Raid when facing Epoptes, where completing the wipe game at the last possible moment would still play associated blinding effects.
Fixed an issue in the Spire of the Watcher Dungeon preventing Akelous from flying back to the center of the arena in order to recharge its shields and end the DPS phase.
UI/UX
Vault
Added 300 vault slots.
Revamped the vault filtering system.
Seasonal Hub Updates
The Seasonal Hub and its entry point in the Portal have been updated with new features/layouts.
Added Orders to the Seasonal Hub.
This system will be replacing Bounties and Seasonal Challenges with a more approachable set of objectives that rewards players consistently for their time spent in Destiny 2.
Lapsed players have a buff applied to their Order completions.
Added Vanguard Alerts to the Seasonal Hub.
These will be available starting in week two of Renegades.
Note: To find the list of active Alerts each week, players will need to open the Portal, select the Season Hub tab, and then navigate over to the Vanguard Alerts menu.
Activities now show if a Challenge is available by displaying the challenge icon.
Seasonal Challenges have been removed.
Director/Map/Portal/Activity Launch
The Renegades Destination entry point has been added to the Portal.
The Timeline, Edge of Fate, and Tower locations in the Portal have been updated.
The Kepler Destination from Edge of Fate has been moved to the Timeline.
Portal background has been updated to reference Renegades.
Introduced an icon and tooltip next to Zavala's location on the Tower map to quickly understand when rewards are claimable.
Fixed a longstanding issue where activities' Challenges were displayed in the tooltip before you selected an activity but not in the tooltip when you hovered over the activity name in the launch overlay.
Updated the Portal, Event Home, and Seasonal Hub activity tiles to surface all reward sources presented on the activity tooltip.
Updated Quick Launch algorithm to accommodate for more variables, such as number of Bonus Rewards.
Fixed an issue where some selectable Modifier slots appeared to be modifiable when they only had one skull in them.
Fixed an issue where Fireteam Finder sometimes showed an incorrect requirement for an activity.
Fixed an issue where background and menu parallaxing could get out of sync when changing resolutions.
HUD
Orders have replaced Bounties in the Nav Mode tracker.
Fixed an issue where combatant objective waypoints would not instantly reappear during combat encounters.
Fixed an issue where the Axion Bolt ability was using the incorrect purple color in the lower left HUD.
Menus
Fixed text overlaps on the Journey screen, Guardian Ranks memorialization drawer, and Modifiers menu in certain languages.
Fixed an issue where some Guardian Rank challenges could be completed early and not claimed.
Fixed an issue where inspecting another player would show you your own Seasonal Power.
Fixed an issue where returning to your Character screen from the Vault would not consistently put you in Vault Store mode.
Fixed an issue where Weapon stat increases would go off-screen when you were hovered over the first column perks on controller.
General
In-game notices or alerts will no longer play during cinematics.
Fixed an issue where player information on the Roster may be incorrect.
Cooldown time on the subclass screen tooltips for abilities has been re-enabled.
Removed the Seasonal Power bonus visual markers on gear.
Gameplay and Investment
Abilities
General
Void
Suppressor Grenade
No longer suppresses the user.
Increased detonation damage by 10%.
Spike Grenade
Now attaches to combatants.
Void Fragments
Reduced the negative stat on Echo of Undermining from −20 to −10.
Echo of Provision now gives +10 Grenade stat.
Echo of Exchange now gives +10 Melee stat.
Removed negative stats from all other Fragments except Echo of Starvation and Echo of Persistence.
Invisibility
Updated visuals to be slightly more visible in Crucible.
Overshield
Enemy VFX now scales with the Overshield’s remaining health.
Arc
Lightning Grenade
Now attaches to combatants.
Fixed an issue where the maximum grenade charges was capped at 2.
Flashbang Grenade
No longer blinds the user.
Increased detonation damage by 10%.
Strand
Threadlings
Threadlings that lose their target before impact will land and look for another combatant instead of exploding.
UI
Ability Refund Stats
Corrected the UI tooltips for the stats to more accurately reflect the refund curve's slope.
Hunter
Solar
Golden Gun Super (Deadshot and Six Shooter)
Increased damage against non‑boss combatants by 15%.
Increased damage against boss combatants by 26%.
Golden Gun projectiles now scorch targets (40 stacks base, +10 with increased-stacks fragment).
When fired inside a Well of Radiance, Golden Gun now counts as Radiant for increased damage.
Blade Barrage Super
Increased damage against combatants by 39%.
Melee Abilities
Increased damage against red-bar enemies by 50%.
Increased damage against other enemies by 36%.
Lightweight Knife - Increased crit multiplier from 1.3 to 1.5.
Acrobat’s Dodge Class Ability
Increased passive energy-regen rate in PvE by 112%.
Gunpowder Gamble Aspect
Shooting the dynamite to detonate it now increases damage by 50% (5% in PvP), expands the radius, and creates submunitions.
On Your Mark Aspect
Fixed an issue where Red Death kills at 10 stacks didn’t grant Cure x2.
Void
Deadfall Super
Tether source now attaches to combatants on direct impact.
Increased Weaken effect from 30% to 35%.
Now immediately weakens and suppresses enemies in an area-of-effect on impact.
Moebius Quiver Super
While the Super is active, dealing damage now increases the power of subsequent Shadowshot attacks and bow weapons.
Increased base Super duration from 10 seconds to 16 seconds.
Smoke Bomb Melee
Increased projectile lifetime after sticking to a surface from 3 seconds to 9 seconds.
Reduced lingering smoke time in PvP from 5 seconds to 2 seconds.
Reduced screen-effect intensity and duration while in enemy smoke.
Reduced damage against players by 16%.
On the Prowl Aspect
Fixed an issue where this aspect would not trigger when teammates defeated the priority marked target.
Arc
Storm’s Edge Super
Increased passive energy regeneration by 25%.
Tempest Strike Aspect
Reduced damage against players by 16%.
Lethal Current Aspect
Fixed an issue where this aspect’s aftershocks would not consistently refresh Combination Blow.
Stasis
Silence and Squall Super
Increased damage against combatants by 63%.
Shatterdive Aspect
Shattering Stasis crystals or enemies now grants Frost Armor.
Strand
Silkstrike Super
Increased passive energy regeneration by 11%.
Increased damage resistance during Super by 13%.
Widow’s Silk Aspect
Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
Grapple Tangles created near the ground now rise into the air shortly after creation.
Increased Grapple Tangle base lifetime from 15 seconds to 20 seconds.
Hitting an enemy with a grapple melee that wasn't free now creates a Grapple Tangle.
Class Ability
Marksman’s Dodge
Increased ammo pickup radius from 10 meters to 15 meters.
Gambler’s Dodge
In PvP only, reduced melee energy gain from 50% to 35%.
Warlock
Solar
Daybreak Super
Increased damage against combatants by 20%.
Projectiles now Scorch enemies by default.
Void
Nove Warp Super
Charging the primary attack now pulls enemies toward the Warlock.
Increased primary attack damage against combatants by 15%.
Dark Blink now releases Weakening seekers.
Nova Bomb (Vortex) Super
Now repeatedly pulls enemies toward it during its lifetime.
Arc
Stormtrance Super
Increased maximum sustained damage bonus from 50% to 65%.
Increased landfall Jolt duration from 10 seconds to 16 seconds.
Chaos Reach Super
Increased damage against combatants by 20%.
Ionic Sentry Aspect
No longer blinds the user on creation.
Lighting Surge Aspect (Prismatic)
Reduced damage against players by 16%.
Stasis
Winter’s Wrath Super
Increased shatterwave damage against frozen targets by 210%.
Frostpulse Class Ability
Reduced player freeze radius from 7.5 meters to 5 meters.
Now slows players between 5 meters and 8 meters.
Strand
Needlestorm Super
Needles now prioritize bosses, minibosses, and Champions over other enemies.
Class Ability
All Rifts
Rifts can now be cast while moving (at roughly half-speed).
Increased Rift radius from 3.75 meters to 5 meters.
Empowering Rift
Increased melee and grenade recharge rate while standing in Empowering Rift by 20%.
Healing Rift
In PvP only, reduced healing rate by 10%.
Titan
Solar
Hammer Throw Melee
Impact damage now increases with range.
Void
Sentinel Shield Super
Now grants Void Overshield to allies behind the shield.
Damage bonus while behind shield reduced from 40% to 25%.
Blocking attacks now extends Super lifetime.
Blocking attacks and protecting allies now charges Shield Throw damage.
Standing behind the shield now periodically reloads all weapons every 2.5 seconds.
Due to a late discovered issue, this auto-reload feature will go live in Update 9.5.0.1.
Arc
Fists of Havoc Super
Light attacks now increase the next heavy attack’s damage.
Stasis
Howl of the Storm Aspect
When used during Super, increased Super energy cost from 5% to 15%.
Strand
Banner of War Aspect
Melee damage bonus against players now scales with stacks instead of always being at full strength.
Weapons
Global Updates
HUD Buffs
HUD buffs have had a priority pass to ensure less important ones do not stomp more important ones.
Artifact New Gear Bonus
Bonus weapon damage for New Gear weapons is now 5%.
Bonus incoming damage reduction for equipping New Gear armor goes up to 10% (2% per equipped piece).
All Exotics count as New Gear
The featured Exotics sections in collections have been removed as it is now redundant.
Weapons vs Stasis Freeze
Increased
Eriana's Vow and
Leviathan's Breath bonus damage to frozen targets from 5% to 10% (matching other Special and Heavy weapons).
Fixed an issue where
Forerunner, Micro-Missile Pulse Rifles, and
New Malpais did not deal any increased damage to frozen targets.
Combat Flair Socket
Updated Combat Flair to be reordered under weapon cosmetics, returning the shader to its left side (sorry for breaking muscle memory).
Ammo System
PvE
Reintroduced Ammo Scout mods on the helmet, which will spawn an ammo brick for your allies whenever you fill your corresponding meter. The amount of ammo in the brick is dependent on the number of Scout mods you have equipped.
Corrected an issue where Machine Guns and
Lord of Wolves were getting less ammo than intended from Scavenger mods.
Assists with abilities will now generate a small amount of ammo meter progress.
Granting buffs (Radiant, Overshield, etc.) to allies will generate a small amount of ammo meter progress when they land final blows while buffed.
Increased the following exotic weapons' ammo per brick amounts:
DARCI
Increased the ammo per brick amounts for the following weapon subfamilies:
Heavy Burst Slug Shotguns
Rapid Fire Shotguns
Reduced the ammo per enhanced brick amounts for the following weapon subfamilies:
Micro-Missile Pulse Rifles
PvP
Increased the lifetime of dropped ammo bricks from 30 seconds to 60 seconds.
General
Fixed an issue where Glaive projectile kills were not getting correctly scaled by the Ammo Generation stat.
We're reducing a few weapon perks boosting ammo generation. These used to provide such large bonuses so that inventory values would pass certain thresholds, but now that every point of Ammo Generation matters, their effects are outsized compared to other options for investment.
Air Trigger
Reduced base trait ammo generation increase from 30 to 20.
Reduced enhanced trait ammo generation increase from 40 to 30.
Field Prep
Reduced base trait ammo generation increase from 30 to 20.
Reduced enhanced trait ammo generation increase from 40 to 30.
Envious Arsenal
Reduced enhanced traits increased ammo generation from 20 to 10.
Weapon Types
Sidearms
Altered the firing animation for some long-barreled sidearms to hide the reticle for a reduced duration.
Heliocentric
Submachine Guns
General
Increased stability by 10% on controller.
Lightweight
Increased ADS Damage Falloff Scalar from 1.4 to 1.45.
Pulse Rifles
Rapid Fires
Increased base damage from 15 to 15.5, increased crit damage from 27.75 to 27.9.
Bows
Recurve Bows
Rescaled draw time to be slightly faster at base and less punishing if reduced.
Reduced base draw time from 580 to 567.
Reduced High Tension String draw time from 620 to 600.
Compound Bows
Rescaled draw time to be slightly faster at base and higher stat values and less punishing if reduced.
Reduced base draw time from 684 to 667.
Reduced High Tension String draw time from 720 to 700.
Reduced Elastic String draw time from 612 to 600.
Fusion Rifles
Rescaled base Fusion Rifle charge times:
Increased Rapid Fires from 500 to 533.
Increased Adaptives and Aggressives from 660 to 667.
Increased Precisions from 780 to 800.
Increased High Impacts from 960 to 967.
Precisions, Adaptives, Aggressives
Increased PvE bonus damage scalar from 2.5% to 6.7%.
High Impacts
Increased PvE bonus damage scalar from 6.7% to 15%.
Shotguns
Rapid Fires
Added a 2.5% PvE bonus damage scalar.
Lightweight
Increased damage per pellet from 22 to 23.
Increased PvE bonus damage from 12.5% to 15%.
Precision Pellets
Increased PvE bonus damage from 12.5% to 15%.
Aggressives
Increased damage per pellet from 26.7 to 28.
Increased PvE bonus damage from 12.5% to 20%.
Slug Shotguns
General
Reduced Aim Assist cone size by 1% at the low end of the stat and 3% at the high end of the stat.
Corrected the RPM displays in game to be more accurate (this does not affect gameplay, it is purely visual).
Rapid Fire Slugs
Increased PvE bonus damage from 8.3% to 11%.
Fixed an issue where Assault Mag would increase RPM by 50.
Pinpoint Slugs
Decreased damage against players by 6%.
Increased ADS Damage Falloff Scalar from 1.2 to 1.25.
Heavy Burst Slugs
Increased ADS Damage Falloff Scalar from 1.2 to 1.3.
Snipers
Reduced flinch received from players by 40%.
Rocket Pulse Rifles
Reduced the base reserve ammo for rocket pulse rifles from 18 to 14.
Reduced the ammo gained per enhanced special ammo pickup from 6 to 5.
Swords
Empty Sword swings no longer are scaled by melee buffs.
Reduced empty Sword swing damage dramatically.
Fixed an issue where ascension was activating Sword perks.
Exotics
Reduced hip fire spread by 6%.
Chaperone
Changed Chaperone to use the Rapid-Fire Slug frame damage and rate of fire profile.
Hunter's Trace rounds now create a small damaging shockwave and Exhaust targets on impact.
Increased the amount of healing provided by the intrinsic perk.
Reduced the number of kills needed to trigger the healing in PvE and activating Charged with Blight will now fire the healing impulse.
Suros Regime
Can now be special reloaded at-will to swap between Spinning up and Dual-Speed Receiver behaviors.
Added new hip-fire reticle elements that correspond with each firing mode.
Grants bonus Special ammo progress with spun up kills while using Spinning Up.
Grants bonus Heavy ammo progress on Dual-Speed Receiver kills while ADS.
Reduced the spread of the cluster munitions after they are spawned.
Added a very slow rate of leeching effects off unaffected targets. Gives each effect in order of effectiveness with around a full mag of hits (per debuff).
Volatile → Weaken → Suppression
Also charges the leech mode at the same rate.
Heavy attack now suppresses on hit. If target is already suppressed, it spreads to nearby targets
Catalyst:
On hit gives a 10% damage boost per void debuff on the target for 2s.
Reduced heavy attack cost to 3 ammo from 4.
Added Duelist's Trance trait.
Increased max reserve ammo.
Now builds Bolt Charge with more than one stack of Dynamic Charge in alt fire mode.
Grants more stacks at more than ten stacks of Dynamic Charge.
Now can spend Bolt Charge with more than one stack of Dynamic Charge in alt fire mode.
Increased base reload stat by 20.
Catalyst now grants a 30% damage buff to the trace when killing anything with the orb or damaging a miniboss, boss, or Champion with an orb.
Special Reload now scales with reload speed again.
New Effect: Releasing the trigger after a Vexadecimal projectile now pulls 12 rounds into the magazine from reserves.
Increased extra PvE damage bonus of Memento Mori from 18% to 30%.
Increased maximum damage in PvE from 65 to 100.
Increased minimum damage in PvE from 0 to 20.
Increased area of effect size from 6m to 7.5m.
Increased damage falloff start from 30% of area of effect size to 50% (will keep full damage for more distance).
Now gets a PvE damage bonus per stack of Paracausal Charge.
Maxes out at 70% at eight stacks of Paracausal Charge.
Does not include the final Paracausal Shot.
Reduced Break the Bank auto-load time from 3.5 seconds to 2 seconds.
Fixed an issue where Tesseract was only hitting one instance of damage instead of the usual five.
Increased the damage instances via Tesseract from 5 to 7 (~40% damage increase).
Reduced time between these instances from .66 seconds to .44 seconds.
Fixed an issue where chaining Tesseract was inconsistent if the player had the
Worldline Zero catalyst equipped.
Reduced the cost of chained Tesseract blinks from 20% Sword energy to 10% each.
Increased damage of light attack by 8.5% (closer to lament or aggressive Swords).
Increased nano assault duration from 10 seconds to 12 seconds which makes the tornados feel a little more forgiving.
Increased Swarm-nado damage by ~20%.
Retuned Axe Handles
Increased damage resistance on each handle by ~5%.
Increased damage resistance linger time from 3 seconds to 5 seconds.
Reduced internal cooldown on Subroutine: ~Recursion's extra nanites from 5 seconds to 2 seconds.
Adjusted damage increased when used on ~A F F L I C T E D targets to ramp slightly quicker.
Property: Undecidable
Final blows now also grant 2.5% light and dark Transcendence energy, and grant bonus time to Transcendence while active.
Fixed an issue where Transcendence grenade chunk energy gains were not scaling based on the grenade stat.
Property: Irreducible
While Transcendence is active, special reload shots now deal 25% more damage when combined with the Transcendence damage buff.
Special reloading now reloads the mag from reserves and you can now special reload while you have zero ammo in the mag.
Catalyst
Increased applied Scorch stacks from 15 (+5) to 70 (+10) and Slow stacks from 30 to 80.
Subclass keyword application is now near immediate though it still does not apply before the primary explosion.
Misc
Updated the timing of the reload for
Tessellation and
Jötunn so that ammo is added to the mag slightly sooner, properly lining up with the animation.
Fixed an issue where kills with this weapon would not proc relevant artifact perks or set bonuses.
Reduced Super energy gains from detonation damage.
Added a tell in PvP when alt-fire is charged.
Perks
Box Breathing
Previously added +1 to the weapon's base precision scalar with separate tuning to reduce this on scout rifles.
Now instead provides a flat 40% buff to precision damage to all existing weapon types and 30% to the new Heavy ammo Sniper.
This works out to be a buff of around 10% for existing Snipers and LFRs, and a small nerf for Scout Rifles.
Reverberation
Added a timer to HUD buff.
Rampage
Now loses only one stack after the timer expires.
Shot Swap
The swap benefits are now more potent. New values are:
7 ready speed multiplier, 0.65 enhanced (previously 0.75, 0.70 enhanced).
7 stow speed multiplier, 0.65 enhanced (previously 0.90, 0.85 enhanced).
You now only lose a charge on stow (previously would lose one on stow and another on ready).
As a result, the maximum amount of charges that can be held has been reduced from 8 charges to 6 charges.
This is an overall increase to the amount of swaps that this benefits; 6 swaps at 6 charges instead of the previous 4 swaps at 8 charges.
The HUD buff no longer appears while stowed.
Now loses a charge on stow (previously would lose one on ready). This should have no negative impact on the amount of swaps this benefits.
Sleight of Hand
Increased the duration of the buff from 7 seconds (7.5 enhanced) to 8.5 seconds (9 enhanced).
No longer need to swap to the weapon within 5 seconds of getting a kill. Instead, the buff timer will activate upon next swap to the weapon regardless of how long ago your last kill was.
Added a timer to the HUD buff.
Fixed an issue where you could potentially lose newly gained stacks if you swapped off the weapon while the buff was still active.
Rangefinder
Now also provides +10 range while aiming down sights.
Bray Legacy
Increased gains for rocket launchers to 17% per rocket from 10%.
Bewildering Burst
Disorient duration increased from 0.5 seconds to 1.0 seconds against players. Enhanced duration increased from 0.7 seconds to 1.25 seconds.
Shield Disorient, Photoinhibition, Disorienting Grenades, and Concussion Grenades
Fixed an issue where these perks would not apply the Disorient effect to bosses.
Osmosis
Fixed an issue where casting a Super would prevent Osmosis from reactivating.
General
Fixed an issue with Aggressive Frame fusion rifles where the hip-fire reticle on certain weapons wasn't blooming out when firing.
This is purely visual and does not affect their performance.
Fixed an issue where the Eddy Current buff would display while the weapon with the perk is stowed if the player is amplified.
Fixed an issue where Rimestealer could grant Frost Armor when destroying some environmental objects.
Fixed an issue with the Bandolier weapon mod that could cause some burst weapons to reload while already fully loaded.
Fixed an issue where some trace rifles were not using the standard trace rifle hip-fire reticle.
Fixed an issue where the Veist Stinger origin trait wasn't working on Veist fusion rifles or shotguns.
Fixed an issue where handling was not granted properly on the +10 charge time masterwork for weapons with gear tier 2 or higher.
Fixed an issue where the
Solemn Remembrance hand cannon was not displaying its kill tracker count correctly.
Exotic Armor
Titan
Picking up three orbs charge up your next barrinade.
Charged barrinade spawns a Y pattern of three of your selected barricade on barrinade detonation.
Increased max chain count from up to 4 to up to 7.
Each chain now gives 2 Bolt Charge stacks.
Glaive melees can now also trigger the chain.
Will now properly grant Super energy if damage is blocked while the player has an Overshield.
Super energy stored is no longer scaled based on enemy difficulty.
Super energy refund meter fill rate is doubled in at-Power activities.
Super energy refund meter fill rate is buffed by about 13.6% in -40 activities.
Now grants Shield Throw melee energy on Void Breach pickup.
Now spawns Void Breaches on Shield Throw final blows.
Now weakens on hit with the Sentinel Shield ranged attack.
Fixed a bug where anti-barrier shield throw melee would not bounce to more than 2 targets.
Now grants 10% grenade energy on weapon final blow.
Now reloads the player's equipped weapon when using a grenade ability.
Now allows shooting while ADS when in Lift.
Increased Mobility bonus from 25 to 30.
Re-added ability to Swap-load SMGs.
Fixed an issue where Rocket Pulse Rifles were not benefiting from Danger Close’s damage bonus.
Hunter
Now grants +Grenade/Melee/Class ability scalars for a moderate duration each time you go invisible.
Effect stacks up to three times.
Effect time does not deplete while you are invisible.
At 3x, successive triggers additionally grant a Void Overshield.
Granting the effects of Beyond the Veil to allies now also starts their health and shield regen.
This only applies to allies and not to the Hunter themself.
Extended Super duration from 16 seconds to 20 seconds.
Now always applies jolt on Arcbolt hits.
Returns Arcbolt energy on applying or triggering jolt.
Increased disorient duration against players from 0.5 seconds to 1 second. The unique HUD removal effect duration remains 2.0 seconds.
Increased disorient duration against PvE combatants from 2 seconds to 3 seconds.
Warlock
Now spawns additional scatter seekers on scatter grenade kill.
Charged Scatter Grenade Ability
Faster final projectile speed.
Decreased to 4 from 6.
Additionally, the
Briarbinds Void Soul now does more damage based on the amount of time it has been deployed on target.
Up to 30% more damage after 10 seconds.
Melee and Finisher final blows grant bonus melee damage.
Melees final blows grant one stack, Finishers final blows grant three stacks.
Max is 10 stacks for +400% melee damage.
Stacks are lost one at a time, lasts 4.5 seconds.
Once you reach 10 stacks, immediately gain one melee charge and enter Warlord’s Rage when you activate your melee ability.
You have 10 seconds to activate the Warlord’s Rage.
While in Warlord’s Rage:
Gain dramatically increased melee regen speed.
Gain faster melee speed.
Melee damage bonus increases to +500%.
Lasts 10 seconds.
Lose all stacks once Warlord’s Rage ends.
While Stormtrance is equipped, now grants Bolt charge for arc ability hits when Amplified.
Stormtrance damage bonus now builds on hits instead of kills, increased max count to compensate.
Now needs 30 hits to cap. Top end damage bonus is unchanged.
Mataidoxia
Hitting a target with five Needlestorm Super projectiles now will also activate the Stylostixis suspending burst.
The burst caused by the Super deals radically increased damage to all targets caught in the radius. This burst should allow Needlestorm to feel like a damage contender with the likes of Cuirass Thundercrash.
Fixed an issue where Chaotic Exchanger was not consistently activating when throwing 2 charged grenades in quick succession.
Crown of Tempest
Total scorch stacks increased.
Armor Mods
Equipping an armor mod that causes Armor Charge to decay now removes any current stack of Armor Charge if it wasn't already decaying.
Reduced the stacking benefit of multiple Recuperation mods.
Power and Progression
New rewards will now drop at 300 Power or higher to catch all players up with the Techsec Supply Drop rewards, even if they didn't claim it while it was available.
Seasonal Power (Power above 200) will no longer be reset with Renegades. Players will maintain their current Power level when Renegades launches.
Unstable Cores have been removed, and Infusion will continue to use Enhancement Cores and Glimmer.
Localization
Added missing French and Spanish (Spain) voice-over for The Edge of Fate content.
Edit: This change did not go live as expected. We are currently targeting Update 9.5.0.2 for it to be implemented.
Fixed an issue where Banshee-44 would sometimes deliver English voice lines in other languages.
Player Identity and Expression
Added Universal Exotic Armor Ornaments.
Players may now apply any owned Exotic Armor Ornament of the same class and slot to their Exotic armors in PvE activities.
Note: Armors will continue to show their base aesthetic in PvP activities to avoid confusion in combat.
Fixed an issue where the Competitive Spirit Gloves ornament had floating geometry sometimes visible to players.
Updated the Yee-Haw emote and its Eververse offers to note that this emote features sound effects.
Fixed an issue where the Net Purr Shell's pupil would occasionally appear incompletely filled in on PlayStation 5.
Fixed an issue where the Extinction Orbit ornament was missing previously present decals.
Fixed an issue where the Taken Knife ornaments sometimes had minor obstructions in their glows.
Fixed an issue where the Stasis Entrance transmat was missing VFX.
Fixed an issue with the hood visuals on the Twisting Echo cloak.
General
Fixed an issue where the Year of Prophecy Ultimate Edition would remain permanently visible in the Eververse Featured Carousel after purchasing.
Fixed an issue where the lootstream would erroneously combine the values for the XP earned toward Reward Pass progression and Bright Engrams for players above Rank 100 on the current Reward Pass.
Implemented messaging notifying players that some items acquired from the Edge of Fate Campaign Skip may be sent to the Postmaster if the inventory to which the items would be delivered is full at the time of purchase.
PvE Notswap had its Ammo type trigger removed, as well as Orb and Special/Heavy ammo penalties. The description has been updated to match current behavior as well as mentioning changing armor stat mods as being a trigger.
PvP Notswap behavior is unchanged but the description has been adjusted to match current behavior of changing armor stat mods triggering wipes.
Game credits have been updated.
Legacy Achievements and Trophies on consoles and PC have been updated.
Fixed an issue where legacy Triumphs for completing Expert or Master Nightfalls were not completing when expected.
Fixed an issue where the Testament of Strength quest from Iron Banner could not be deleted, and was stuck in some players inventories.