Patch notes·9 September 2025·23 min read
Destiny 2 Update 9.1.0 Patch Notes - Ash & Iron
Activities
Portal
The reward multiplier in the Portal will now use account max Power instead of equipped Power.
Fireteam Power no longer reduces your reward multiplier when below 300 Power. This improves rewards for low-Power players playing with their high-Power friends, allowing for easier access to Tier 2 gear. Tier 3+ will still require leveling your Power to earn them from the Portal.
Adjusted the time limits for most activities across the Portal based on player data.
Increased time limits for Liminality, Inverted Spire, and Widow's Court.
Decreased time limits for most other activities.
An additional round of updates is planned for the first patch of Ash & Iron. It will, in general, give players more time to get their score bonuses.
The Time Bonus modifier now gives a 5% if you beat the time by even one second.
Reduced the scoring value of the Locked Loadout modifier. Reduced the expectations on Master difficulty and above in both matchmade and customized scoring the same amount.
Locked Loadout should feel less required for high scores.
Players that are at 450 Power at the start of Ash & Iron will now find themselves in Reward Rank Platinum I, rather than Gold V.
Ultimate difficulty matchmaking opens in Week 10.
Conquests are now replayable after their first-time completion for normal Portal rewards. This should make it easier to lead your friends through their Conquests.
Solo Ops
Fixed an issue causing players to sometimes become soft-locked in the Creation activity’s final encounter.
Pinnacle Ops
Fixed an issue where the story was not progressing with each completion of Encore when launched from the Portal.
Fixed an issue where Unstoppable Centurions would spawn in The Whisper at lower difficulty levels than intended.
General
Added a 'discard' action to Portal engrams, so they can be thrown away from the Postmaster if desired.
Fixed an issue where text about darkness encroaching would incorrectly play in some activities where it wasn't relevant.
Fixed an issue where the modifiers indicating Cascade enemies will appear in an activity were incorrectly calling the bane
Avalanche.
Fixed an issue causing the Oscillation modifier to have no effect. This modifier has been added back into the modification options for Portal activities.
Fixed an issue where the daily modifier rotations were not occurring at daily reset time.
Fixed an issue where the Shock bane could persist and repeatedly detonate after being defeated.
Kepler
Mythic Difficulty
Rebalanced Mythic difficulty to appropriately scale for differing fireteam sizes (Trio, Duo, Solo).
Made adjustments to Power delta.
Retuned Incoming/outgoing damage.
Added Multiplicity Skull.
Additional fireteam members scale difficulty.
Difficulty lowered for solo, scales up for duo and full fireteam.
The Sieve
Added mission objectives to indicate that the activity will restart and continue after completing a full round of The Sieve.
General
English voices for Ikora, Orin, and Chioma have been updated to use their main voice actors.
Added a launch node on Kepler for The Invitation opening mission so players can replay it on Normal or Legendary difficulty.
Fixed an issue where some enemies would not suspend as expected on Kepler.
Fixed an issue causing all players in a fireteam to see the fireteam leader's ghost when receiving calls during the Edge of Fate campaign.
Fixed an issue where some players could not interact with the briefcase during the Declassification quest.
Crucible
General
The following adjustments should make Crucible more rewarding to play for all players.
Increased chance of earning Prime Engrams on activity complete.
Increased the amount of score awarded for losses.
Increased the amount of score awarded for sixth place.
Increased Bonus Focus drop rates to 66%, from 25%.
Increased frequency at which bonus drops are acquired when playing Crucible Ops activities.
Lowered performance grade score thresholds for reward ranks Copper and Bronze.
Increased Power adjustor for end-of-match rewards between Power 10 and 300.
Increased gear tier for B+ grades and above at reward ranks Copper and Bronze (Power 10-300).
Updated modifier icons for scoring, events, and matchmaking to be more distinguishable from standard informational icons.
Tuned Fireteam Based Matchmaking in 6v6 playlists to speed up matchmaking times and make it less likely that larger fireteams will match against all solo players, and more likely that they will match against at least one smaller fireteam, in the event there are no larger fireteams available.
Crucible Reward Multiplier is now calculated as a running average for the duration of the activity.
Reduced the amount of bonus score earned per medal for round-based modes to bring it closer to non-round-based modes.
Fixed an issue causing focused rewards from Crucible Ops to go directly to the postmaster.
Fixed an issue where reaching Brave did not progress the Tex Mechanica Tournament quest.
Fixed an issue causing the Competitive playlist to inaccurately reference the Survival game mode.
Trials of Osiris
Trials now has a weekly featured weapon rotation, in addition to all pre-existing rewards. Featured weapons can be obtained from the Lighthouse Chest and have a chance to drop on match completion based on performance grade.
Match completion drop rates scales from 20% at grade C+ to 60% at A+.
Fixed an issue where some players could access Trials without reaching Power 200.
Fixed an issue where the Skull Breaker medal was not tracking correctly in Trials playlists, which was blocking Gilding of the Flawless seal.
Lobby balancing in Trials has been disabled.
Trials Special ammo balancing.
Increased Special ammo meter gains in Trials from all sources by 35%.
Set neutral Special ammo crates to appear after 20s (down from 30s).
Removed initial spawn Special ammo crates.
Fixed an issue where the match results stats would often display incorrect information.
Raid and Dungeons
The Desert Perpetual
Reward Changes:
Added extra rewards from clearing all encounters. Defeat all three bosses before beating Koregos to earn an extra piece of gear.
In addition to this, we are introducing two weekly challenges. The first challenge gives an extra piece of loot from your first clear of an encounter each week in either version of the raid. Completing this challenge will unlock an additional one that provides bonus loot from just the epic raid. The loot from these challenges has bonus Seasonal Power and drops at an upgraded Tier based on the number of active feats.
Removed the requirement to complete the “Combined Mastery” Triumph to increase your gear drop tier. Now, all Desert Perpetual gear will now drop at Tier 2 in the standard version and Tier 3 in the epic raid, no matter your current Power level. In addition, we have added a chance for all gear earned during a full clear to drop at up to +2 from your base Tier. Add feats to increase your chances.
Fixed an issue when facing Iatros, Inward-Turned causing chronon carrying Minotaurs to despawn.
Updated scoreboard category to include correct verbiage “Structures Generated.”
The Variable Elimination debuff is now removed faster upon blocking line of sight with the targeting Agraios boss.
Fixed an issue that could cause Variable Elimination to unintentionally kill players not close to the shot when it hits a Detain Shield.
Duality
Fixed an issue preventing players from being teleported to the nightmare realm when playing on Master difficulty.
Shooting Range
Fixed an issue where the Shooting Range scoreboard damage tracker was not properly representing gameplay scaled for more than one player.
The shooting range now features customizable difficulty from the Portal, including access to most of the same modifiers available on a given day.
UI/UX
Added a new tab to the post-game carnage report (PGCR) of Portal activities so players can review the grade that they earned.
Fixed an issue where swapping between difficulties in a custom Portal activity would sometimes change what default modifiers were active, even if the player had not adjusted that modifier.
Fixed an issue where the campaign category in Fireteam Finder was sometimes missing.
Added the Pale Heart to the free roam category in Fireteam Finder.
New quests on a different page will properly highlight the next/previous page buttons.
Gameplay and Investment
Exotic Armor
Hunter
Added an effect where it will now also return health when defeating targets.
Spirit of the Cyrtarachne
Woven Mail duration reduced from ten seconds to six.
This will be reverted in our next available patch.
Titan
Gaining stacks of Perfect Guard has been moderately normalized, meaning blocking larger amounts of incoming fire gains stacks at a slower rate, while blocking lower amounts of incoming fire gains stacks at a faster rate.
No longer provides Restoration. Now landing a Sword hit now requires and consumes 50% of your Perfect Guard charge, which Exhausts enemies you hit and instantly heals you and nearby allies.
No longer provides infinite guard duration. Now landing a Sword hit while at max Perfect Guard stacks will fully refill your Sword energy.
No longer provides +100 Guard Resistance. Now you gradually gain up to +50 Guard Resistance and +50 Guard Endurance based on how many stacks of Perfect Guard you have.
No longer provides Resist x4 while guarding. Now you gain a hidden 30% damage resistance for 1.5 seconds upon exiting Sword guard.
Given the increased value in triggering the perk at the right moment, in order to respect player agency you now must land a direct hit with a light or heavy attack to trigger the heal and Exhaust.
Perfect Guard HUD buff now appears as a bar.
Perfect Guard stacks are no longer lost ten seconds after blocking damage, you now keep them indefinitely until spent.
Walking speed while guarding with a Sword is now increased when moving in all directions, instead of only while moving forward.
Reduced the
Peacekeepers bonus damage when using
Tarrabah with Ravenous Beast active from 100% to 70%.
Fixed an issue where
Peacekeepers would not play the ammo transfer audio cue when reloading stowed Sub Machine Guns (SMGs).
Warlock
Charged grenades now apply weaken to targets.
Energy return has been adjusted to be more uniform across grenade types.
Fixed an issue where Chaotic Exchanger would not activate on bosses in the shooting range.
Increased projectile damage at max range by +20%.
Tuned the distance-to-damage curve.
Increased projectile tracking vs. combatants by ~40%.
Sub-projectiles now inherit Fragment bonuses to scorch stacks and ignition size.
Detonation radius on precision Kinetic final blow has increased by 36%.
No longer applies keywords based on equipped Super.
Non-precision Kinetic final blows also produce a detonation.
The radius of this detonation is dependent on how many recent elemental final blows the player has achieved.
Armor fixes
Fixed an issue causing Finisher final blows to not cause chained explosions with
Severance Enclosure.
Fixed an issue where Ignitions caused by Spirit of Caliban melee final blow ignitions were not fully activating Elemental Honing.
Fixed an issue where
Secant Filaments and Spirit of the Filiments would not grant Devour while Facet of Protection was equipped.
Fixed an issue causing shield throws with
Second Chance equipped would not apply weaken while Transcendence is active.
Fixed an issue where noble rounds from the
Boots of the Assembler would not apply buffs to allies standing within the caster’s rift.
The descriptions for
Lunafaction Boots and
Lion Rampant have been updated to include the hip-fire benefits granted to primary weapons that was added in Update 8.2.6.
Fixed an issue where all players in a fireteam could hear the audio cue for a
Melas Panoplia perfect recall.
Fixed an issue causing the Bushido Set bonus to play its activation audio too often when using a bow.
Armor Mods
Orbs of Restoration
Fixed an issue causing Orbs of Restoration to not function properly on Solar Warlocks with Phoenix Dive equipped.
Weapons
Global Changes
Various hip-fire reticles and hip-fire reticle elements have been updated.
The positioning of perk active indicators, pips, charge meters, and Tex Mechanica horns now all adapt to size changes in the primary reticle due to FOV, bloom, and auto aim. Due to this, most of these have also moved closer to the primary reticle.
Pips now have more simplistic visuals in order to lower overall visual complexity. In addition, pips will now disappear completely unless you have at least one pip.
Curved charge meters now have the "max charge" indicator that horizontal charge meters have.
A few weapons in their "perk active" state now use a different reticle that communicates their firing behavior more accurately:
Support frame Auto Rifles (non-healing mode) now have a brand new hip-fire reticle.
Legendary Tex Mechanica SMG hip-fire reticles now have horns.
In order to maintain a consistent visual and functional language for reticle elements, the pips on
Telesto and
Traveler's Chosen have been removed.
Visually, Machine Gun and Fusion Rifle hip-fire reticles now appear more consistently similar across all weapons within each archetype, regardless of input method.
Fixed an issue where the class Exotic Glaives' hip-fire reticle would not animate to communicate that the shots will track enemies.
Micro-Missiles
What were previously loosely defined as "micro-rockets" have been officially dubbed "micro-missiles."
Description strings for all weapon and armor perks that create micro-missiles or refer to micro-missiles have been updated to say "micro-missiles".
Certain trait names have been altered:
"Rocket-Assisted Frame" intrinsic is now called "Micro-Missile Frame."
"Nanotech Tracer Rockets" origin is now called "Nanotech Tracer Missiles."
Micro-Missile Frame grenade launchers and
Gjallarhorn's Wolfpack Rounds are now considered to be micro-missiles.
Weapons Tuning
Sidearms
Heavy Burst
Submachine Guns
Aggressive
Increased ADS Damage Falloff Scalar to 1.5x.
Hand Cannons
Spreadshot
Increased damage versus combatants by 8%.
Added a 0.1s delay after firing before you can melee to prevent simultaneous damage events.
Increased pellet spread angle by 5%.
Reduced flinch dealt to players by 30%.
Shotguns
Lightweight
Decreased pellet spread angle by 6%.
Snipers
Increased ammo per brick pickup in Crucible from one to two.
Crossbow
Crossbow bolts now have a Heavy ammo radar marker, visible only to the player who owns them.
Updated weapon tray icon, obituary, and killfeed to reflect the Crossbow's unique silhouette.
Increased the Crossbow Impact stat to read as 90 instead of 20, in order to better reflect their damage output compared to other bows. This is purely visual and does not affect their damage output.
Fixed an issue where the Crossbow Charged Bolt HUD debuff read as "Burning" and used a solar icon. This now reads as "Poisoned" and uses an appropriate icon.
Exotic Weapons
Increased damage of trap triggers by 10%.
Increased base trap duration from 10 seconds to 15 seconds.
Increased Enduring Snare duration from +5 seconds to +10 seconds.
Increased base number of targets suspended per beam from one to two.
Increased Multi-Threaded Snare number of targets suspended per beam from +2 to +3.
New Trait: MIDA Software Package
Gaining enough kills with
MIDA Multi-Tool now provides various buffs after reaching certain thresholds:
Stage 1: 25% faster Handling and ADS speeds.
Stage 2: 15 Range and Stability.
Stage 3: 15% AA/Magnetism ranges, 5% cone angle.
Stage 4: Shots detonate on impact.
Kills with weapons that have the MIDA Synergy intrinsic also grant progress towards these buffs.
On death you regress to the beginning of the previous stage.
The "radar while aiming" functionality has been moved to the intrinsic.
Catalyst
Replaced No Distractions with a brand-new catalyst.
While an enemy is within close proximity and
MIDA Multi-Tool is in hand, you are granted enhanced radar and improved reload speed (20 reload stat, 15% reload scaler). This buff lingers for a few seconds once enemies are no longer in close proximity.
Very slightly increased the movement speed bonus.
Storm and Stress
Rapid kills with Together Forever weapons within three seconds of each other now load extra
Sturm Overcharge shots.
260% against bosses.
280% against minibosses and Champions.
300% against minors and majors.
75% against players.
Accomplice
In addition to existing behavior, final blows with
Sturm Overcharge shots now also increase the magazine capacity of Together Forever weapons until death, capped at +100% of the base magazine.
Catalyst
Miscellaneous
Fixed an issue where
Sturm overcharged shots were not playing the impact VFX that signify increased damage.
Increased zoom back to 16.
Barrow Dyad
Reduced damage based recharger Super contribution of non-seekers by ~20%.
Reduced damage based recharger Super contribution via Taken seekers by ~60%.
Fixed an issue on
Barrow-Dyad where the timer version of the "Panic Response" HUD buff had a lower priority than intended.
Reduced damage-based recharger Super contribution via guidance ring arrows by ~20%.
Reduced damage-based recharger Super contribution by ~80%.
Reduced nanites damage-based recharger Super contribution by ~50%.
Increased damage is still capped at x100.
Fixed an issue with
New Land Beyond where it wasn't gaining the damage buff from The Master when shooting a
Divinity cage.
Fixed an issue with
New Land Beyond where it would gain an extra stack of The Master when shooting a
Divinity cage.
Decreased Release the Wolves damage versus bosses by 20%.
Increased the rate at which Anticipation builds.
A fairly optimized damage rotation utilizing
Whirling Ovation should see the Anticipation meter fill time decrease from ~ten seconds to ~eight seconds.
Less-optimized damage rotations will see a more significant fill time decrease.
Reduced total reserves from 58 to 48.
Omega Strike micro-missiles no longer require direct hit kills for enemies to explode, enemies killed by its blast radius will now also trigger the explosion.
Reduced damage vs Bosses by 8%.
Reduced decreased charge rate via Combat Sights by 15%.
Weapon perks
Ambitious Assassin
No longer plays an audio cue after reloading if you did not overflow the magazine.
Burning Ambition
Enhancing this perk now reliably reduces shots required to activate it and scorches unscorched enemies slightly faster.
Time to activate threshold reduced from 2.5 seconds to 2 seconds.
Enhanced time to activate threshold reduced from 2.25 seconds to 2 seconds.
Magazine-based hits activation threshold reduced from 60% of the magazine to 55% of the magazine.
Enhanced magazine-based hits activation threshold is unchanged at 55% of the magazine.
When calculating the lower of the above thresholds, the perk no longer rounds down.
Enhancing this now reduces the hits to activate by a flat one hit.
Because of the way this perk works, a few weapons with low magazine sizes or slow fire rates may require an additional hit to activate if the perk is not enhanced.
Tear
Fixed Tear's Sever duration not increasing with Thread of Continuity.
Vorpal Weapon
Fixed an issue where Crossbows were gaining larger damage bonus from Vorpal Weapon than intended.
Fixed an issue where the Vorpal Weapon HUD buff wasn't consistently visible.
Elemental Honing
Fixed Bolt Charge not granting a stack to Elemental Honing on discharge.
Enhanced Dragonfly
Removed +5 Reload Speed.
Added +10% damage to the explosion.
Enhanced Cluster Bombs
Removed +5 Blast Radius.
Added +10% damage to each cluster bomb.
Enhanced Reservoir Burst
Removed +5 Stability.
Added +10% to enhanced shot damage.
Enhanced Magnificent Howl
Removed +5 Reload Speed.
Added +5% damage to each enhanced shot.
Enhanced Eye of the Storm
Removed +5 Stability.
Added +10% effectiveness to all Eye of the Storm benefits.
Enhanced Flash Counter
Removed +5 Inventory Size.
Added +1 second to disorient time.
Enhanced Chain Reaction
Removed +20 inventory size.
Added +10% damage to the explosion.
Enhanced Headstone
Removed +5 Stability.
Added new behavior: Precision kills always generate a large Stasis crystal.
Enhanced Chill Clip
Removed +5 Stability.
Added new behavior: Players can create slowing detonations from a lower percentage of the magazine.
Enhanced Hatchling
Removed +5 Handling.
Added new behavior: There is a chance to generate two threadlings instead of one.
Weapon Mods
Temporal Blast
No longer gains progress on splash damage.
Reduced blast damage impulse.
Effectively, this reduces the damage more on heavy weapons than special weapons asking for 1-2 more shots to activate.
Weapon fixes
Fixed an issue where attempting to craft
Graviton Spike would display the wrong requirement if you didn't own The Edge of Fate on that platform.
Fixed an issue that would cause
Sleeper Simulant to lose its Exotic perk when carrying certain objects.
Fixed an issue where
Ergo Sum's intrinsics were not using their short descriptions in the flyout menu.
Fixed an issue on Chaperone where "The Roadborn" HUD buff was visible while the weapon was stowed.
Fixed an issue preventing Rite of the Nine versions of the
Prosecutor Auto Rifle and
Relentless Pulse Rifle from highlighting enemies in their scopes.
Fixed Reaper's Tithe scaling strangely with the "Mountain Climber" activity modifier.
Fixed staged reload not working on machineguns while the player is crouched.
Fixed an issue where the special reload on
Forerunner,
Devil's Ruin, Manticore, and
Dead Messenger didn't have audio.
Fixed an issue where non-hitscan weapons were not be able to pierce enemy shields with Anti-Barrier active.
For example: Hobgoblin, Phalanx, Hydra shields.
Abilities
General
Strand
Increased Threadling damage vs. combatants by 20%.
Fixed an issue where Woven Mail would resets to its base duration when it was refreshed while still active.
Prismatic
Fixed an issue where Facet of Solitude could sever allied players.
Stats
Stat damage bonuses no longer increase self-damage.
Melee and Grenade stat damage bonuses no longer apply to melee and grenade damage done while in Super. Super stat continues to increase melee and grenade damage in Super.
Fixed an issue where the Class stat energy benefits were not scaling smoothly between increments of ten.
Fixed an issue where the upper end of the mobility stat benefits was set too low, resulting in Mobility boosts like the Athletic mods appearing to grant less Mobility than intended.
Titan
Prismatic Titan
Fixed an issue causing the Unbreakable aspect to drop its shield early with a Shackle grenade equipped.
Hunter
Class Ability
Gambler’s Dodge
Rescaled the amount of melee energy generated by Gambler's Dodge from 100% at 70 stat points to 100% at 100 stat points.
Dodging near an enemy now doubles this amount.
Reduced the amount of melee energy generated in PvP by 20%.
Note: The amount of energy generated in PvP has been reduced by only 20% in this patch, but in patch 9.1.0.1, it will be reduced by the full amount of 50%.
Solar
Lightweight Throwing Knives melee
Reduced damage versus players by 16%.
Gunpowder Gamble aspect
Fixed an issue where players could spam multiple enhanced grenades shortly after activating the aspect.
Warlock
Class Ability
Empowering Rift
Standing in Empowering Rift now generates neutral-game ability energy over time.
Final blows while standing in Empowering Rift now generate bonus ammo progress.
Fixed an issue where gamepad rumble from a Warlock Rift was more intense at higher frame-rates.
Strand
Weavewalk aspect
Exiting Weavewalk now grants Woven Mail for you and nearby allies.
Woven Mail duration is relative to time spent in Weavewalk.
Increased fragment slots from two to three.
Increased horizontal movement speed retention on ability enter and exit.
Weaver’s Call aspect
Now generates roosted Threadlings when dealing damage of any type.
Threadling damage now returns class-ability energy.
These changes also affect the Prismatic version of this aspect.
Stasis
Frostpulse aspect
Freezing enemies now generates class-ability energy.
Void
Pocket Singularity melee
Now has two charges by default.
Projectile lifetime increased from 1.1s to 2s.
Reworked projectile tracking to favor targets closest to initial trajectory.
Reduced knockback vs. players by 50%.
Vehicles
Vehicle Control Changes
The Brig vehicle is now playable in certain PvE activities. This required changes to vehicle controls to make the Brig function correctly, and to set up vehicle controls to be consistent in the future.
As a result, we have consolidated various vehicle controls across Mouse and Keyboard and Controller:
Vehicle Exit: now mapped to E in the Keyboard / Mouse - Vehicle keybinding settings.
For vehicles without a jump (Sparrow, Pike, etc.): Space bar on Keyboard / Mouse and X (Playstation) / A (Xbox) on Controller will also exit your vehicle.
For vehicles with a jump (Brig, Skimmer): only mapped to E on Keyboard / Mouse and Square (Playstation) / X (Xbox ) on Controller.
Default Secondary Weapon Fire: now mapped to Q and C in the Keyboard / Mouse - Vehicle keybinding settings.
Vehicle Jump (Brig, Skimmer): now mapped to Space bar on Keyboard / Mouse, and both R2 and X (Playstation) / RT and A (Xbox) on Controller.
Support for properly remapping all vehicle controls will come in a later patch.
Gryphon Stasis missiles now apply 50 stacks of slow to players only.
Quests and Pursuits
Seasonal Hub challenges have had their category updated from "Event Challenge" to "Seasonal Challenge" in the hover-over tooltip.
Localization
Fixed various issues with localized text and audio in The Edge of Fate/Kepler activities.
Fixed an issue where the Sharpshooter and Deadeye titles were both using the same text in French.
Player Identity and Expression
Fixed an issue with the Wormgod Strides Titan ornament that prevented VFX from displaying as expected with all versions of the
Wormgod Caress Titan Exotic and its ornaments.
Fixed an issue with the Pretender's Crown Hunter ornament that prevented VFX from displaying as expected with all versions of the
Wormhusk Crown Hunter Exotic and its ornaments.
Fixed an issue with the Seaside Celebration Casque Hunter Ornament that caused all applied shaders to have a purplish hue.
Fixed an issue causing the Ketchkiller’s Mark to be missing fabric.
Fixed an issue causing the 2025 Solstice armor sets to not have as much glowing sections as intended.
Fixed an issue that caused the Heniokhos Anew Sparrow to show a placeholder instead of its intended default shader.
Fixed an issue where Previewing a Ghost Shell would play the audio for your currently equipped Ghost Shell, if present, rather than that of the previewed Ghost Shell.
Updated the descriptions for the Year of Prophecy armor ornaments and their packs to indicate they are partnership collaborations.
Fixed an issue with numerous Sparrows where the Tuned Drive option was not present as expected.
Updated Seasonal Shader Packs in the Eververse to note that the contained shaders have special effects.
Fixed an issue causing the Gamit Blackguard and Gambit Steel shaders to share an icon.
General
Fixed an issue where Rally Banners could sometimes not provide full ability energy.
Rally Banners now also restore Transcendence Energy to full.
Fixed an issue with the line connecting The Final Shape and The Edge of Fate on the Timeline.
Restored the text in the Bright Engram Bonus hover-over tooltip to note that the XP to earn Bright Engrams must be earned through gameplay.
Fixed an issue where some locations that should not be accessible, such as the HELM, could be accessed through Fireteam Finder.
Fixed an issue causing loot from Expert or Master Lost Sectors to drop at maximum 10 Power. Those drops now have a Power cap of 200.
Fixed an issue causing the active triumphs counter for Episode: Heresy to always display 0/0 earned.
Fixed an issue where Fireteam Finder showed an incorrect unlock requirement. It now correctly shows that Guardian Rank 3 is required.
Fixed an issue where players could display they had gilded the Dredgen and Glorious Titles more times than possible.
Fixed an issue where dialogue would cut off and not restart when going to another window and returning to Destiny 2 on PC.
Added a description on how to earn prime engrams to the relevant Guardian Rank objective.